Hello,
THERE IS NO BETA VERSION, 7.2.10 AVAILABLE
:beta16
-->added a new locations provider (fused locations provider) in settings--sensors--GPS. It should work fine in some devices, like huawei, where the app is stopped when the screen is locked.
:beta15
-->bug correction
:beta13
-->some changes in the UI (composite maps dialog).
-->bug correction
:beta12
-->added zoom level settings in DEM based maps
-->solved problem with composite maps using multiply option + transparency.
:beta11
--bug correction in composite maps.
-->added an offline search in overlays (for searching in wpts loaded as overlay).
:beta10
-->select slope units in settings--units
-->offline composite maps selecting the max/min zoom levels to use
-->compiled against the last sdk.
:beta8
-->added an option in settings-->application to select geocoding engine GOOGLE, IGN (SPAIN), DAUM (KOREA).
-->added an option to select shadows/slopes algorithm for creating shadows/slopes maps. For old deviced the new one (default) is very slow.
:beta7
-->new algorithm to calculate shadows/slopes. It is slower, but compensated with multithread tile generation. Clean vectorial cache in settings-->maps to see the new tiles.
-->added daum geocoding service (korean locale only).
:beta6
-->added 2 offline maps (under settings-->maps-->relief map): hill shadows & slope. Now you can use them as standalone maps or in composite maps (with compatible maps, mapsforge, garmin, mbtiles and otrk2).
using 'very high' value in settings-->maps-->relief map-->relief map, resolution.
an example using 1 arc-sec DEM files:

(//%3C/s%3Ehttps://preview.ibb.co/cCLTfn/ejemplos_capas.jpg%3Ce%3E) (//https)
imagen con enlace html (//https)

(//%3C/s%3Ehttps://preview.ibb.co/haE4Ln/capture2.jpg%3Ce%3E) (//https)
imagen con enlace html (//https)
:beta4
->changes in overlays render engine. It should draw lines better at high zoom levels.
:beta3
->bugs corrections
:beta1
-->added support to WMTS online maps. If you want to add a new WMTS: Map selector view--> '+' button-->WMTS.
There are a lot of interesting maps, from all countries; some examples:
CATALOGS:
http://www.idee.es/web/guest/directorio-de-servicios?
http://www.geo.admin.ch/internet/geoportal/de/home/services/geoservices/display_services/services_wmts.html
https://viewer.nationalmap.gov/services/
https://github.com/mstuyts/Belgium-WMTS
WMTS URLS:
https://gibs.earthdata.nasa.gov/wmts/epsg3857/best/wmts.cgi?
http://opencache.statkart.no/gatekeeper/gk/gk.open_wmts?
https://data.linz.govt.nz/services;key=YOUR__KEY/wmts/1.0.0/layer/88131/WMTSCapabilities.xml
http://wxs.ign.fr/YOUR__KEY/geoportail/wmts?
http://gis.sinica.edu.tw/tileserver/wmts?
http://www.ign.es/wmts/pnoa-ma?
http://www.ign.es/wmts/mapa-raster?
http://www.ign.es/wmts/mdt?
http://geoserveis.icc.cat/icc_mapesmultibase/utm/wms/service?
http://www.geo.euskadi.eus/geoeuskadi/rest/services/U11/WMTS_MOBILE/MapServer/WMTS?
http://idena.navarra.es/ogc/wmts
If you find not working WMTS, please, share the url.
orux
Thank you very much, Orux.
The pressure indication of my VC601 BLE TPMS is shown now perfectly on the
Oruxmaps screen.
My impression is, that it works better with oruxmaps then with
the original app.
Thanks again.
Uli
Yo alucino, querría probar lo de los sensores en la bici, Uli, tu lo usas en bici o en coche? Podrias decirme que modelo de sensor tienes exactamente? Y a poder ser colgar una foto de un sensor en comparación con tu mano para ver el tamaño. Y luego explicar cómo va el tema de la pila en el sensor y si es de calcula fina o gorda.
Un saludo y gracias.
ok, obviously you understand my English.
I wrote in my previous post that I use VC601 BLE TPMS.
If you google for that, you will find an external tpms sensor.
That is what I use.
They claim that the internal batteries will last 3 to 5 years.
I understand, that the sensors will only transmitt data, when there
is a pressure change
Sorry, at present time I cant send an image.
I will try to send it later.
Uli
Hola,en las dos últimas salidas me ha ocurrido algo muy extraño, los botones de zoon en pantalla y el zoon por tecla de volumen han dejado de funcionar durante la ruta en algún momento. No volviendo a funcionar hasta que en casa he reiniciado la app. El resto de botones en pantalla fumcionaban bien. En casa no soy capaz de reproducir el fallo.
Un saludo muy cordial a todos.
Sería posible integrar segmentos de strava en orux? Para ver esos datos en strava hay que pagar Premium pero hay apps externas que consiguen utilizar los datos de los segmentos para ver si mejoras o empeoras los segmentos, así que me imagino que serán accesibles.
Un saludo.
Seria necesario poder crear sub-carpetas en la base de datos interna de orux para rutas, llevo 3 años grabando rutas y iba creando carpetas en el raiz, pero creo que seria apropieado por ejemplo en mi caso ir creando carpetas para diferentes años, con lo cual necesitaría subcarpetas.
un saludo.
Quote from: carioco post_id=12683 time=1514746341 user_id=2918
Seria necesario poder crear sub-carpetas en la base de datos interna de orux para rutas, llevo 3 años grabando rutas y iba creando carpetas en el raiz, pero creo que seria apropieado por ejemplo en mi caso ir creando carpetas para diferentes años, con lo cual necesitaría subcarpetas.
un saludo.
Buenas, no tengo claro qué son los segmentos de strava. En OruxMaps puedes partir los tracks en segmentos, y analizar los datos de cada uno de ellos, ¿no es lo mismo?
Las carpetas en realidad son más bien 'etiquetas'; quizás más adelante le añada la posibilidad de añadir más de una, de esta forma se podrá usar algo parecido a subcarpetas,
orux
Hola, creo que sería muy interante y útil poder cambiar el nombre de las carpetas, y/o poder mover todos los track de una carpeta a otra.
Gracias, saludos cordiales
Route/Track path effects:
Displaying a route Oruxmaps offers to show the path colored with slope data.
Is there a chance to show there other sensor data?
What I need is to show the quality of a path.
If the device is shaken because of potholes in the path, it could be marked red and if the path is smooth it could be green e. g.
There are many sensor data loggers, but they all are without georeference.
Again Oruxmaps could fill that gap.
Uli
Quote from: Quercus.JB post_id=12698 time=1515147923 user_id=57
Hola, creo que sería muy interante y útil poder cambiar el nombre de las carpetas, y/o poder mover todos los track de una carpeta a otra.
Gracias, saludos cordiales
Nueva beta publicada.
Le doy un vistazo,
orux
Quote from: Uli post_id=12729 time=1516109129 user_id=63
Route/Track path effects:
Displaying a route Oruxmaps offers to show the path colored with slope data.
Is there a chance to show there other sensor data?
What I need is to show the quality of a path.
If the device is shaken because of potholes in the path, it could be marked red and if the path is smooth it could be green e. g.
There are many sensor data loggers, but they all are without georeference.
Again Oruxmaps could fill that gap.
Uli
New beta version,
I will take a look,
orux
Quote from: "orux"
Hello,
A new beta version:
//http://www.oruxmaps.com/OruxMaps7.2.6beta1.apk
:beta1
-->added support to WMTS online maps. If you want to add a new WMTS: Map selector view--> '+' button-->WMTS.
There are a lot of interesting maps, from all countries; some examples:
CATALOGS:
http://www.idee.es/web/guest/directorio-de-servicios?
http://www.geo.admin.ch/internet/geoportal/de/home/services/geoservices/display_services/services_wmts.html
https://viewer.nationalmap.gov/services/
https://github.com/mstuyts/Belgium-WMTS
WMTS URLS:
https://gibs.earthdata.nasa.gov/wmts/epsg3857/best/wmts.cgi?
http://opencache.statkart.no/gatekeeper/gk/gk.open_wmts?
https://data.linz.govt.nz/services;key=YOUR__KEY/wmts/1.0.0/layer/88131/WMTSCapabilities.xml
http://wxs.ign.fr/YOUR__KEY/geoportail/wmts?
http://gis.sinica.edu.tw/tileserver/wmts?
http://www.ign.es/wmts/pnoa-ma?
http://www.ign.es/wmts/mapa-raster?
http://www.ign.es/wmts/mdt?
http://geoserveis.icc.cat/icc_mapesmultibase/utm/wms/service?
http://www.geo.euskadi.eus/geoeuskadi/rest/services/U11/WMTS_MOBILE/MapServer/WMTS?
http://idena.navarra.es/ogc/wmts
If you find not working WMTS, please, share the url.
orux
Me da error con varios mapas offline tuve que volver a la beta anterior
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Same here. :(
7.2.6beta1,
offline maps -> "Problems with some maps": ->empty String
Regards
Thomas
Quote from: ThomasSc post_id=12744 time=1516703328 user_id=2211
Same here. :(
7.2.6beta1,
offline maps -> "Problems with some maps": ->empty String
Regards
Thomas
Sorry, there were problems with oruxmaps maps.
updated beta version,
orux
I found two problems using regular Donate version, I suppose it applies to beta as well (I currently do not have it installed).
1) Installed from scratch, tried to record a track. Correctly it asked for permissions, then silently did nothing: I had to tap again on "record track" button. It should do it automatically
2) I stopped track recording from the notification. I have set up the app to automatically save a GPX, but it didn't happen. I had to export the track manually.
Additionally, the app adds a timestamp at the end of the filename when saving the GPX. I can understand the logic when automatically saving without a filename, but if I'm giving the track an explicit filename it makes no sense to me.
Quote from: orux post_id=12745 time=1516705986 user_id=2
Quote from: ThomasSc post_id=12744 time=1516703328 user_id=2211
Same here. :(
7.2.6beta1,
offline maps -> "Problems with some maps": ->empty String
Regards
Thomas
Sorry, there were problems with oruxmaps maps.
updated beta version,
orux
Thank you, it works again. :D
Regards
Thomas
Bonjour,
Je viens de télécharger et installer cette dernière version beta d'Oruxmaps. Elle m'a permis de réaliser un vieux rêve et je remercie les développeurs qui y ont contribué.
Maintenant je peux enfin afficher sur mon Galaxy S4 les cartes détaillées de l'IGN. Après avoir créé un compte gratuit (niveau 1 géoportail) pour obtenir une clé personnelle, j'ai pu utiliser le lien donné dans le premier message de ce fil pour créer une carte online WMTS.
Petit détail : il ne faut prendre tout le lien donné par l'IGN et supprimer la fin "SERVICE=WMTS&VERSION=1.0.0&REQUEST=GetCapabilities comme le laisse penser le lien du premier post.
Après il me reste à cocher la case "cachable" et naviguer pour charger en cache les zones qui me vont bien.
Trop satisfait, je vais faire un don.
Tentative de traduction en mauvais espagnol et avec un clavier azerty.
Hola !
Acabo de descargar y instalar esta nueva beta. Me permite hacer algo conque sueño desde mas de 10 anos. Gracias a todos que han echo esta maravilla.
Soy frances y ahora puedo mostrar en la pantalla de mi Galaxy S4 las mapas 1/25 000 del IGN. Abrí una cuenta gratis para obtener una llave peronal y con el enlace del pimer mensage pudo crear una mapa online wmts.
http://wxs.ign.fr/YOUR__KEY/geoportail/wmts?
Lo que hay que saber es que no se tiene añadir el fin del enlace dado en el sitio del IGN ". "SERVICE=WMTS&VERSION=1.0.0&REQUEST=GetCapabilities
Ahora, he descargado algunas hojas de la mapa wmts IGN. Pero me parece que los datos ne se añaden en la carpeta elegida por las mapas ( SD externa ) sino en la de instalación de Oruxmap ( memoria interna).
Quisiera saber si eso es normal.
Quote from: ventoux post_id=12761 time=1516820682 user_id=7160
Ahora, he descargado algunas hojas de la mapa wmts IGN. Pero me parece que los datos ne se añaden en la carpeta elegida por las mapas ( SD externa ) sino en la de instalación de Oruxmap ( memoria interna).
Quisiera saber si eso es normal.
Hola;
Comprueba qué ruta tienes en la configuración global-->mapas-->directorio de mapas.
Si apunta a una SD card externa debe funcionar si la app tiene permiso de escritura sobre esa carpeta. En versiones de android < 5.0 puede que esto no sea posible,
orux
Gracias por tu respuesta.
Instalé Oruxmaps 7.2.6Beta2 en mi S4 (con Android 6.0.1 LineageOs). Después activé la transferencia sobre la SD card, entonces creé una nueva mapa WMTS (Ign geoportail).
yo compruebo que los ficheros onlinemapsources.xml y OruxMapsCacheImages.db se quedan sobre la memoria interna.

(//%3C/s%3Ehttp://pix.toile-libre.org/upload/thumb/1516963772.png%3Ce%3E) (//http)

(//%3C/s%3Ehttp://pix.toile-libre.org/upload/thumb/1516963692.png%3Ce%3E) (//http)

(//%3C/s%3Ehttp://pix.toile-libre.org/upload/thumb/1516963740.png%3Ce%3E) (//http)
Pues, intento descargar muchas capas WMTS y utilisar Oruxmaps en senderismo y offline. Por eso, quisiera que las mapas se registran en una carpeta de la SD externa que es más grande que la memoria interna. A ver si es posible. :)
Quote from: ventoux post_id=12776 time=1516964192 user_id=7160
Gracias por tu respuesta.
Instalé Oruxmaps 7.2.6Beta2 en mi S4 (con Android 6.0.1 LineageOs). Después activé la transferencia sobre la SD card, entonces creé una nueva mapa WMTS (Ign geoportail).
yo compruebo que los ficheros onlinemapsources.xml y OruxMapsCacheImages.db se quedan sobre la memoria interna.
Pues, intento descargar muchas capas WMTS y utilisar Oruxmaps en senderismo y offline. Por eso, quisiera que las mapas se registran en una carpeta de la SD externa que es más grande que la memoria interna. A ver si es posible. :)
Hola;
Puedes mover a la SD externa los mapas, en sus diferentes formatos (mbties, orux, mapsforge, img,...).
Pero los ficheros de configuración (ficheros xml) y la base de datos de caché (OruxMapsCacheImages.db) tienen que estar en el almacenamiento interno, porque android no permite el acceso a bases de datos en la SD externa.
Ten en cuenta que estos ficheros tienen un tamaño limitado. Los xml son muy pequeños, la base de datos de cache puedes limitar su tamaño en la configuración--mapas--mapas online.
orux
Quote from: orux post_id=12777 time=1516966090 user_id=2
Hola;
Puedes mover a la SD externa los mapas, en sus diferentes formatos (mbties, orux, mapsforge, img,...).
Es lo que hice
Quote
Pero los ficheros de configuración (ficheros xml) y la base de datos de caché (OruxMapsCacheImages.db) tienen que estar en el almacenamiento interno, porque android no permite el acceso a bases de datos en la SD externa.
Ok Android no es agradable :(
Quote
Ten en cuenta que estos ficheros tienen un tamaño limitado. Los xml son muy pequeños, la base de datos de cache puedes limitar su tamaño en la configuración--mapas--mapas online.
Seguro que no conosco verdaderamente el tamaño que necesito. Me lo dirá el futuro. :)
Gracias por todo.
Ventoux
Quote from: orux post_id=12695 time=1515145895 user_id=2
Quote from: carioco post_id=12683 time=1514746341 user_id=2918
Seria necesario poder crear sub-carpetas en la base de datos interna de orux para rutas, llevo 3 años grabando rutas y iba creando carpetas en el raiz, pero creo que seria apropieado por ejemplo en mi caso ir creando carpetas para diferentes años, con lo cual necesitaría subcarpetas.
un saludo.
Buenas, no tengo claro qué son los segmentos de strava. En OruxMaps puedes partir los tracks en segmentos, y analizar los datos de cada uno de ellos, ¿no es lo mismo?
Las carpetas en realidad son más bien 'etiquetas'; quizás más adelante le añada la posibilidad de añadir más de una, de esta forma se podrá usar algo parecido a subcarpetas,
orux
Lo que hagas respecto a las carpetas-etiquetas seguro que estará bien hecho jjjjj.
En cuanto a los segmentos de strava como dices con orux se puede llegar hacer algo parecido pero es muy laborioso y complicado.
Los segmentos de strava son pequeños trozos de una ruta. Pero con un tiempo independiente de la ruta total. De esta manera strava hace rankings de ciertas subidas bajadas o cualquier tramo. Como usuario puedes usarlos para compararte con otros usuarios de strava o ver de una a ruta a otra si tu has mejorado en ese segmento.
El tema es que esos segmentos en teoría solo se les puede hacer seguimiento en tiempo real si eres Premium. Quiero decir com tiempon real que strava te dice cuando estas sobre el segmento si estas por encima o por debajo tanto en segundos como en kmh. Lo cual es bastante divertido y motivador. Digo en teoría porque hay aplicaciones externas a strava que no son de strava que llegar a sacar esos datos. De alguna manera son públicos y se puede acceder a ellos de una manera.
El tema seria poder implementar en orux esos segmentos.
La aplicación que usa esos segmentos se llama ghost, por si quieres echarle un vistazo.
Siento la explicación, es algo confuso, ya te mandare unas capturas para ver si así me aclaro mas.
Un saludo y gracias por tu trabajo.
Cuando subes un track a strava no queda memorizado si lo subiste publico como gpsies por ejemplo.
En strava por defecto siempre esta para subir como privado.
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Beta updated,
orux
Quote from: "orux"
Beta updated,
orux
Hola oruxmaps, sale este mensaje 
(//%3C/s%3E%3CURL%20url=%22https://uploads.tapatalk-cdn.com/20180130/a839a46ee38c7dd56204541e2af93073.jpg%22%3E%3CLINK_TEXT%20text=%22https://uploads.tapatalk-cdn.com/201801%20...%20f93073.jpg%22%3Ehttps://uploads.tapatalk-cdn.com/20180130/a839a46ee38c7dd56204541e2af93073.jpg%3C/LINK_TEXT%3E%3C/URL%3E%3Ce%3E)
Enviado desde mi TA-1004 mediante Tapatalk
Es en la última beta, y no sale todas las veces que ejecutas oruxmaps
Enviado desde mi TA-1004 mediante Tapatalk
Quote
Hola oruxmaps, sale este mensaje
Tengo el mismo con la V7.2.6beta2 esta mañana.
Despues instalé la nueva version V7.2.6beta3 y sale de nuevo cada vez al abrir Oruxmaps. Pero no es muy importante :)
Beta updated,
orux
Gracias. ¡Ya no sale!
Gracias, seguimos
Enviado desde mi TA-1004 mediante Tapatalk
Hola;
Con la nueva beta, ya no se visualiza la altitud del vario. Solo hay "-9999" y el vario está bien activado.
Quisera saber si soy el único o si es lo mismo para otros.
Que pasent un buen día.
Hello, maybe a litle bug with WMTS providers.
Look at the video
https://youtu.be/5KuGPzs-4t0
Provider: IGN France
WMTS url: http://wxs.ign.fr/**myKey**/wmts?
New beta uploaded,
orux
Quote from: germs post_id=12833 time=1518196252 user_id=7271
Hello, maybe a litle bug with WMTS providers.
Look at the video
https://youtu.be/5KuGPzs-4t0
Provider: IGN France
WMTS url: http://wxs.ign.fr/**myKey**/wmts?
Hello!
They use a different zoom level schema than google maps.
0 level is a world map, suddenly they jump to a deeper level. I can control that,
orux
Thanks for beta6. With it the barometer altitude continues not to be displayed, only -9999.
I may have forgotten to make a setting.
Regards
Ventoux
Quote from: ventoux post_id=12838 time=1518342014 user_id=7160
Thanks for beta6. With it the barometer altitude continues not to be displayed, only -9999.
I may have forgotten to make a setting.
Regards
Ventoux
Hello!
The altitude with barometer is linked to settings-->sensors-->GPS-->barometer for elevation
Probably you have changed that setting.
In next version I will change that, and you will be able to use that control without that setting,
orux
Gracias, eso es lo que olvidé. ahora funciona.
Very nice that you added slope and hillshading maps. For the latter I was hoping for a new algorithm, as the current one is not very nice at ZL16 and higher (visible tile borders). A small work around for this would be an option to limit those maps to user defined zoom levels (e.g. I would limit hillshading to ZL 12-15). This would be also pretty valuable to have for other problems. So adding a zoom level setting for each of three maps in the "Relief map" options would be great (and this option should also have an effect for the mapsforge hill shadows).
While we are at it - it would be time to rename the "Relief map" option.
For composite maps a zoom level limiter would also be nice, see this question here:
https://www.openandromaps.org/oam-forums/topic/zoom-in-orux
Also having only raster maps scaled by digital zoom would be also good (or even a switch: scale raster maps with device ppi).
Hi Orux,
I'm also very happy about the slope and hillshading maps but I have the same problem as eartrumpet in the last post. The tile borders at higher zoomlevels are visible and don't look that good. It would be very nice If you can make a better algorithm so that you can't see the tile borders. Thanks so much!
Quote from: orux post_id=12837 time=1518273575 user_id=2
Hello!
They use a different zoom level schema than google maps.
0 level is a world map, suddenly they jump to a deeper level. I can control that,
orux
If you can control that, your app will be the only one to be installed on my phone ! Many thanks for your work.
Hola, el enlace con openandroimap ha dejado de funcionar en la ultima beta, cuando quieres descargar mapas o temas, se cierra la aplicación.
Saludos cordiales
(//%3C/s%3E%3CURL%20url=%22https://uploads.tapatalk-cdn.com/20180214/ee28b67ee4ed47bcc06c3d7960b6da3c.jpg%22%3E%3CLINK_TEXT%20text=%22https://uploads.tapatalk-cdn.com/201802%20...%20b6da3c.jpg%22%3Ehttps://uploads.tapatalk-cdn.com/20180214/ee28b67ee4ed47bcc06c3d7960b6da3c.jpg%3C/LINK_TEXT%3E%3C/URL%3E%3Ce%3E)
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Is there still hope that there might be a future version
with that feature?
Uli
Quote from: Uli post_id=12868 time=1518878813 user_id=63
Is there still hope that there might be a future version
with that feature?
Uli
Hello!
If you talk about painting the path using a different criteria than slope, it is possible, but I need more info about how those criterias will be applied,
orux
New beta uploaded.
I have changed the algorithm that paints the slope/shadow tiles.
I think it's better, but it's much slower. It is compensated by adding multiple threads to the creation of tiles.
These tiles are cached in file, so consecutive accesses will be much faster.
The proper maximum zoom level depends on the quality of the DEM files. It is difficult to calculate a priori.
For example, with 1" DEM files, level 16 is acceptable, but higher resolution DEM,s are available.
orux
Quote from: "Quercus.JB"
Hola, el enlace con openandroimap ha dejado de funcionar en la ultima beta, cuando quieres descargar mapas o temas, se cierra la aplicación.
Saludos cordiales
(//%3C/s%3E%3CURL%20url=%22https://uploads.tapatalk-cdn.com/20180214/ee28b67ee4ed47bcc06c3d7960b6da3c.jpg%22%3E%3CLINK_TEXT%20text=%22https://uploads.tapatalk-cdn.com/201802%20...%20b6da3c.jpg%22%3Ehttps://uploads.tapatalk-cdn.com/20180214/ee28b67ee4ed47bcc06c3d7960b6da3c.jpg%3C/LINK_TEXT%3E%3C/URL%3E%3Ce%3E)
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En la nueva beta ya funciona, se agradecería feedback. Saludos cordiales.
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The new hillshade map looks better, but is hardly usable. At this speed I would prefer the old algorithm, and, if possible, the above mentioned idea of adding zoom level min/max settings.
hi experts,
how can I stop the random (generally after rotating the phone) changing menu language (from the wanted, orux adjusted english, to "phone basic" /it is hungarian/)
it is happens at beta and stable version too.
maybe via deleting the orux hungarian language files ? (I can't find it)
thx!
Quote from: eartrumpet post_id=12896 time=1519075975 user_id=518
The new hillshade map looks better, but is hardly usable. At this speed I would prefer the old algorithm, and, if possible, the above mentioned idea of adding zoom level min/max settings.
Hello,
There is a new beta.
I want to keep the new one. With modern devices (one plus5 for example), the entire screen is painted in 2-4 seconds. The old one is the default, but I added a new setting in maps--relief maps settings.
There is already a setting for composite maps in settings - maps - zoom settings. Limits the maximum zoom level to the maximum of the minimums. In this case, relief maps have a maximum level of 16.
orux
Quote from: "orux"
Quote from: eartrumpet post_id=12896 time=1519075975 user_id=518
The new hillshade map looks better, but is hardly usable. At this speed I would prefer the old algorithm, and, if possible, the above mentioned idea of adding zoom level min/max settings.
Hello,
There is a new beta.
I want to keep the new one. With modern devices (one plus5 for example), the entire screen is painted in 2-4 seconds. The old one is the default, but I added a new setting in maps--relief maps settings.
There is already a setting for composite maps in settings - maps - zoom settings. Limits the maximum zoom level to the maximum of the minimums. In this case, relief maps have a maximum level of 16.
orux
Strange, with a BQ X5+ which isn't that old it takes one whole minute at ZL14 with the new algorithm and just hillshade. Old algorithm, all else equal 2 seconds.
The zoom limit option you mentioned doesn't do what I would like: I want to have a mapsforge map with all ZL that are available with this map, and added hillshades at only some levels, e.g. 12-15. That would make the map render much faster at low levels, also I find shading distracting there. And again at high levels, where map details and contour lines are more important.
I briefly tried beta8 on a GPad 8.3, so not exactly a high end device nowadays and the new algorithm is plenty usable wit 1 arcsec DEMs. I just have sometimes some random tiles that take a few seconds to appear. I suppose that some things are strongly device-dependent.
The new algorithm is much better but I still see errors at tile borders. Looks like the calculations are vectorised, looks nice but there are arguments in favour to use the raw pixels with nearest neighbour interpolation (mostly not to give the user the impression of a higher than real precision): I'm agnostic in this, my maps use a 5 m grid and a continuous tone variation so I just don't have the problem. Maybe let the user choose between the two if possible.
Please, pretty please, do not tell the user "if you touch this you need to flush the cache", just do it as soon as the preference change is confirmed.
The measure tool is exactly what I expected, except for the use of % as slope unit. % works well when dealing with low inclines and as such is used on roads, but on slopes we commonly use degrees, at least in the ski touring/alpine world where the request was born.
Please also have a look at the dedicated thread about slope map request.
Thanks,
Maki
Quote from: eartrumpet post_id=12906 time=1519160162 user_id=518
Strange, with a BQ X5+ which isn't that old it takes one whole minute at ZL14 with the new algorithm and just hillshade. Old algorithm, all else equal 2 seconds.
The zoom limit option you mentioned doesn't do what I would like: I want to have a mapsforge map with all ZL that are available with this map, and added hillshades at only some levels, e.g. 12-15. That would make the map render much faster at low levels, also I find shading distracting there. And again at high levels, where map details and contour lines are more important.
That device has a good CPU, strange.
Midium level devices, like huawei p8, takes 8-10 seconds the entire display.
About zoom levels; it is easy, I will add that feature.
orux
Quote from: Maki post_id=12917 time=1519246004 user_id=100
I briefly tried beta8 on a GPad 8.3, so not exactly a high end device nowadays and the new algorithm is plenty usable wit 1 arcsec DEMs. I just have sometimes some random tiles that take a few seconds to appear. I suppose that some things are strongly device-dependent.
The new algorithm is much better but I still see errors at tile borders. Looks like the calculations are vectorised, looks nice but there are arguments in favour to use the raw pixels with nearest neighbour interpolation (mostly not to give the user the impression of a higher than real precision): I'm agnostic in this, my maps use a 5 m grid and a continuous tone variation so I just don't have the problem. Maybe let the user choose between the two if possible.
Please, pretty please, do not tell the user "if you touch this you need to flush the cache", just do it as soon as the preference change is confirmed.
The measure tool is exactly what I expected, except for the use of % as slope unit. % works well when dealing with low inclines and as such is used on roads, but on slopes we commonly use degrees, at least in the ski touring/alpine world where the request was born.
Please also have a look at the dedicated thread about slope map request.
Thanks,
Maki
Flush cache-> yes, it will work in that way, I need more time to do that.
Slope units-> I will add a setting in Units for selecting º, % and ºº.
Dear Orux,
thank you very much for the new algorithm, it is great and much better than the old one.
I use a HTC 10 wiht snapdragon 820 and here I see like otheres wrode before, that it takes nearly one minute to show the maptiles, when I use the high-precision lidar-.hgt from here http://data.opendataportal.at/dataset/dtm-spain (for many countrys in europe, see details in the discussin in the openandromaps-forum here https://www.openandromaps.org/oam-forums/topic/neues-genaueres-hoehenmodell-fuer-oesterreich) instead of the srtm-.hgt. I guess this is because the data-files are much bigger than the 1'' SRTM.
Maybe you can find a solution for this, too. Thanks in advance!
Hello,
new beta version.
orux
Hello,
new beta version.
orux
Beta 11 multimaps are broken for me. The old ones I had created disappeared and I can't create new ones, they are not saved. Or they are saved but not shown, in any case I don't see them.
I don't understand the zoom limits in the multimap creation phase. Why am I limited to ZL 16 for the slope map and hillshade? Makes no sense, it's common to upsize hillshading.
Quote from: Maki post_id=12965 time=1520086272 user_id=100
Beta 11 multimaps are broken for me. The old ones I had created disappeared and I can't create new ones, they are not saved. Or they are saved but not shown, in any case I don't see them.
I don't understand the zoom limits in the multimap creation phase. Why am I limited to ZL 16 for the slope map and hillshade? Makes no sense, it's common to upsize hillshading.
Hi,
from which beta version did you come? remember that those maps are not shared with other versions (free and donate).
z16 is the max level for those maps in the app historically. It is overridden if you use mapsforge maps with hill shading, but not in composite maps. Not sure if it is useful at higher zoom levels,
orux
I came from Beta 10, but I really didn't use it, due to lack of time I just tried a couple of minutes the degree option with measure tool. Anyway I cleared app data and started from scratch, it works now. The multiply option is still broken, it only works when opacity is set to 1.0 which generally has a too strong effect: if you set it to 0.5 you should just weaken the effect but you actually lighten the whole map. Try it in any image editor.
When activating the slope maps you said we have to also set the dem resolution to the highest setting, which isn't the default. Anybody who isn't reading the forums wouldn't know. Automatically doing it (with a warning) as usually would be the best option.
I also noticed that I had to manually refresh the map list to see these special maps.
Quote from: Maki post_id=12969 time=1520099568 user_id=100
I came from Beta 10, but I really didn't use it, due to lack of time I just tried a couple of minutes the degree option with measure tool. Anyway I cleared app data and started from scratch, it works now. The multiply option is still broken, it only works when opacity is set to 1.0 which generally has a too strong effect: if you set it to 0.5 you should just weaken the effect but you actually lighten the whole map. Try it in any image editor.
When activating the slope maps you said we have to also set the dem resolution to the highest setting, which isn't the default. Anybody who isn't reading the forums wouldn't know. Automatically doing it (with a warning) as usually would be the best option.
I also noticed that I had to manually refresh the map list to see these special maps.
I am using android Multiply transformation, where the alpha channel result is the product of alpha channels. I am not an expert on this, but I have not found another way to do it.
https://developer.android.com/reference/android/graphics/PorterDuff.Mode.html
I am going to change the default value for dem resolution. It is a low value for new devices.
orux
I'm not sure what alpha channels have to do with this, they are usually used to manage transparency.
The "multiply" thingy I'm referring to is the one explained here:
//https://tilemill-project.github.io/tilemill/docs/guides/comp-op/
or here:
//https://docs.gimp.org/en/gimp-concepts-layer-modes.html
How are you applying opacity?
Quote from: Maki post_id=12972 time=1520105808 user_id=100
I'm not sure what alpha channels have to do with this, they are usually used to manage transparency.
The "multiply" thingy I'm referring to is the one explained here:
//https://tilemill-project.github.io/tilemill/docs/guides/comp-op/
or here:
//https://docs.gimp.org/en/gimp-concepts-layer-modes.html
How are you applying opacity?
I apply 'Multiply' blend mode:
Multiplies the source and destination pixels.
(alpha_{out} = alpha_{src} * alpha_{dst})
(C_{out} = C_{src} * C_{dst})
If one or both images are semitransparent, the resulting image is semitransparent.
If finally I remove the transparency from the result image, I get the same image than if both images wasn't semitransparent.
orux
Quote from: orux post_id=12927 time=1519400241 user_id=2
That device has a good CPU, strange.
Midium level devices, like huawei p8, takes 8-10 seconds the entire display.
I tested with other DEM files, as I too use the high quality mentioned here. (//http) But still painfully slow with new algorithm, also with different relief map resolution settings. BTW, it would be about time to change the title of nearly all settings here from "relief map" to "DEM based maps" or similar.
Quote
About zoom levels; it is easy, I will add that feature.
Thanks, that's good to have, although I would prefer to have this setting not in the composite maps (also some probably like it there), but in the relief map settings, because then it would be applied also to the "apply hill shadows" setting in the "Mapsforge settings". Having it in composite maps results in two problems: I have to generate composite maps for every mapsforge map, instead of just applying one setting, and also cluttering the available maps menu. The other - mapsforge tiles are not at native device ppi size with composite maps (probably 512px instead of 768px with my device). The results are similar as before this was fixed:
http://www.oruxmaps.com/foro/viewtopic.php?p=10842#p10842
So I would suggest to zoom other maps to the tile size of mapsforge maps when they are used in composite maps. And also to add a zoom-min/max setting in the relief maps settings.
Best regards,
Tobias
If I understand correctly you are multiplying alpha channels by themselves. That's not the way to do it. Source alpha should be applied to source image, destination alpha to destination image. Then you multiply the results. In other words if one image is fully opaque the result has to be fully opaque.
Hello Orux,
as I mentioned here http://www.oruxmaps.com/foro/viewtopic.php?p=12932#p12932 it takes with beta11 too long to show the relief map when I use the high precision DEM. Here a solution would be very welcome.
With beta11 the "Center map dialog" function with all type coordinates (degrees, utm, swiss grid, mgrs,...) doesn't work for me, same problem like I told you here http://www.oruxmaps.com/foro/viewtopic.php?f=4&t=4477&start=100#p12460. I've sent several bug reports.
Also I have the same problem as Maki wrote with Multimaps. In beta10 it worked fine. But in beta11 I'm not able to create any Multimap. Also I can't see the zoom numbers in the map creation dialogue for Multimaps. This worked well in beta10.
Quote from: Maki post_id=12976 time=1520114088 user_id=100
If I understand correctly you are multiplying alpha channels by themselves. That's not the way to do it. Source alpha should be applied to source image, destination alpha to destination image. Then you multiply the results. In other words if one image is fully opaque the result has to be fully opaque.
No, I use android library that does blend 'multiply', and applies that formula. (alpha_{out} = alpha_{src} * alpha_{dst}) (C_{out} = C_{src} * C_{dst})
Correct me if I'm wrong:
OPTION A)
I have two pixels, one of the base layer, one of the top layer, ARGB format
base -> (255, 200, 200, 200)
top ---> (255, 100, 100, 100)
If I multiply both (using android MULTIPLY PorterDuffXfermode, the result is:
res ---> (255, 200x100/255, 200x100/255, 200x100/255) = (255, 78, 78, 78)
OPTION B)
If I first apply transparency to the top pixel (50%), and then I multiply them:
base -> (255, 200, 200, 200)
top ---> (128, 100, 100, 100)
res ---> (128*255/255, 200x100/255, 200x100/255, 200x100/255) = (128, 78, 78, 78)
if then I remove transparency, I get the same pixel than OPTION A): (255, 78, 78, 78)
What am I missing?
Quote from: Mapper-Alps12 post_id=12979 time=1520149492 user_id=5155
Hello Orux,
as I mentioned here http://www.oruxmaps.com/foro/viewtopic.php?p=12932#p12932 it takes with beta11 too long to show the relief map when I use the high precision DEM. Here a solution would be very welcome.
With beta11 the "Center map dialog" function with all type coordinates (degrees, utm, swiss grid, mgrs,...) doesn't work for me, same problem like I told you here http://www.oruxmaps.com/foro/viewtopic.php?f=4&t=4477&start=100#p12460. I've sent several bug reports.
Also I have the same problem as Maki wrote with Multimaps. In beta10 it worked fine. But in beta11 I'm not able to create any Multimap. Also I can't see the zoom numbers in the map creation dialogue for Multimaps. This worked well in beta10.
Are you using 1" DEM files or with more resolution?
I'm afraid there is no solution in the middle of old/new algorithm.
In my 'one plus 5' it takes 100-300 milliseconds to build a 512x512 tile, with the new algorithm, and 1" DEM files.
I found a bug report about 'center map dialog' from a HTC 10 device. Really strange bug, I can not reproduce it. I will try to solve it in next beta version.
What do you mean with you can not create multimaps? which kind of problem? which maps are you trying to composite?
orux
Quote from: eartrumpet post_id=12975 time=1520113973 user_id=518
Quote from: orux post_id=12927 time=1519400241 user_id=2
That device has a good CPU, strange.
Midium level devices, like huawei p8, takes 8-10 seconds the entire display.
I tested with other DEM files, as I too use the high quality mentioned here. (//http) But still painfully slow with new algorithm, also with different relief map resolution settings. BTW, it would be about time to change the title of nearly all settings here from "relief map" to "DEM based maps" or similar.
Quote
About zoom levels; it is easy, I will add that feature.
Thanks, that's good to have, although I would prefer to have this setting not in the composite maps (also some probably like it there), but in the relief map settings, because then it would be applied also to the "apply hill shadows" setting in the "Mapsforge settings". Having it in composite maps results in two problems: I have to generate composite maps for every mapsforge map, instead of just applying one setting, and also cluttering the available maps menu. The other - mapsforge tiles are not at native device ppi size with composite maps (probably 512px instead of 768px with my device). The results are similar as before this was fixed:
http://www.oruxmaps.com/foro/viewtopic.php?p=10842#p10842
So I would suggest to zoom other maps to the tile size of mapsforge maps when they are used in composite maps. And also to add a zoom-min/max setting in the relief maps settings.
Best regards,
Tobias
where can I download high resolution DEM files in HGT format? I only see them in tiff format. I would like to test them.
But I think 1" files are enough for using in oruxmaps.
Yes, I was thinking in a name, but DEM based maps is a good name for that set of settings.
It is possible to add a new setting in DEM based maps to adjust min/max zoom levels.
There are maps that can be used at different tile sizes (not all), but yes shadows/slopes/relief. When a composite map is created, the base map tile size should be used, but you are right it is not working fine if it is using 512px if base map is a mapsforge map.
orux
Hi,
I use .hgt-files with more Resolution. The format is the same like the 1', but the files are much larger, ca. 25 MB. You can download the high resolution DEM files in .hgt-format for Spain here http://data.opendataportal.at/dataset/dtm-spain, just choose the "DTM Spain Mainland,1 sec" then you will find the .hgt-files here https://drive.google.com/drive/folders/0BxphPoRgwhnoRVVwT1N4bzc2RnM. They're created of LIDAR, more details and a discussion you will find in the OAM-Forums here https://www.openandromaps.org/oam-forums/topic/neues-genaueres-hoehenmodell-fuer-oesterreich (in German). The reason why we prefer to get this much better DTM working with your app is that you get these high precision LIDAR files for many European countries, e.g. Austria, Germany, Itlaly, Luxemburg, Slovenia und Spain.
Thanks for trying to find a solution for the Center map dialogue. It worked well up to beta10, it also works fine in the current version 7.2.7 you can download on your Homepage.
The Multimaps I try to create are 2 MBTiles maps. I can add them in the multimaps creation dialogue but after that they're not in the map list, as a user described before me here. This worked well in last beta10 and ever before. I never had any problems, neither to combine a mapsforge-map and a raster map nor 2 raster maps. Everything worked fine.
Quote from: Mapper-Alps12 post_id=12983 time=1520184583 user_id=5155
Hi,
I use .hgt-files with more Resolution. The format is the same like the 1', but the files are much larger, ca. 25 MB. You can download the high resolution DEM files in .hgt-format for Spain here http://data.opendataportal.at/dataset/dtm-spain, just choose the "DTM Spain Mainland,1 sec" then you will find the .hgt-files here https://drive.google.com/drive/folders/0BxphPoRgwhnoRVVwT1N4bzc2RnM. They're created of LIDAR, more details and a discussion you will find in the OAM-Forums here https://www.openandromaps.org/oam-forums/topic/neues-genaueres-hoehenmodell-fuer-oesterreich (in German). The reason why we prefer to get this much better DTM working with your app is that you get these high precision LIDAR files for many European countries, e.g. Austria, Germany, Itlaly, Luxemburg, Slovenia und Spain.
Thanks, those files are the same I am using.
Quote from: Mapper-Alps12 post_id=12983 time=1520184583 user_id=5155
Thanks for trying to find a solution for the Center map dialogue. It worked well up to beta10, it also works fine in the current version 7.2.7 you can download on your Homepage.
The strange thing is that there is no changes in that dialog. The bug report is very rare.
Quote from: Mapper-Alps12 post_id=12983 time=1520184583 user_id=5155
The Multimaps I try to create are 2 MBTiles maps. I can add them in the multimaps creation dialogue but after that they're not in the map list, as a user described before me here. This worked well in last beta10 and ever before. I never had any problems, neither to combine a mapsforge-map and a raster map nor 2 raster maps. Everything worked fine.
Thanks;
yes, there were a bug using mbtiles in composite maps, solved,
orux
Quote from: orux post_id=12982 time=1520176696 user_id=2
where can I download high resolution DEM files in HGT format? I only see them in tiff format. I would like to test them.
They are not higher resolution than usual, but higher quality data, those that Mapper-Alps12 already mentioned.
Quote
It is possible to add a new setting in DEM based maps to adjust min/max zoom levels.
Thanks, that would help a lot! As Maki also said, having only the choice of 9-16 for DEM based maps in composite maps shouldn't be necessary (also I don't think there's really a need for other zoom levels). higher zoom levels could easily be scaled digitally.
Quote
There are maps that can be used at different tile sizes (not all), but yes shadows/slopes/relief. When a composite map is created, the base map tile size should be used, but you are right it is not working fine if it is using 512px if base map is a mapsforge map.
Indeed, and it makes sense so that mapsforge maps show as they are meant to be.
Hi Orux,
as a member of the free project "OpenSlopeMap.org" I would like to draw your attention to the WMTS service at www.openslopemap.org:
http://wmts.openslopemap.org/wmts?
We at OpenSlopeMap. org would be happy if it could also be permanently recorded and referenced in Oruxmaps.
Thank you very much,
Peter from OpenSlopeMap.org
Quote from: orux post_id=12980 time=1520174242 user_id=2
What am I missing?
Uhhhmmm, the goal I guess... :-)
Let's forget the numbers for a moment and start from a qualitative analysis.
When you use "normal" blending with x% opacity in the top layer you actually take x% of information from the top and (100-x)% from the base. This leads to washed out images, or a weak effect. See the picture below, hillshading is on top of a mapsforge map; it starts with full opacity on the left, where you don't even see the map and goes to 0 where you don't see the shading. None of the settings is satisfactory.

(//%3C/s%3E%3CLINK_TEXT%20text=%22https://farm5.staticflickr.com/4785/397%20...%20d822_o.png%22%3Ehttps://farm5.staticflickr.com/4785/39745567915_123160d822_o.png%3C/LINK_TEXT%3E%3Ce%3E) (//https)Normal blending (//https) by Maki (//https), su Flickr
The common trick to add hillshading while keeping good contrast and colour is to use the multiply blending mode. I'm referring to the Photoshop implementation of the blending mode, which is the same in every graphic software I used, including cartographic apps like QGIS ot Tilemill. Look at the picture:

(//%3C/s%3E%3CLINK_TEXT%20text=%22https://farm5.staticflickr.com/4772/257%20...%205f04_o.png%22%3Ehttps://farm5.staticflickr.com/4772/25770629577_8768a55f04_o.png%3C/LINK_TEXT%3E%3Ce%3E) (//https)Multiply (//https) by Maki (//https), su Flickr
Like above, at left the top layer has full opacity, at the right none. Note that the map with every opacity setting the map retains (or gains) contrast, black is always black. The goal it to have the same behaviour. Currently only opacity 1.0 works in OruxMaps, as soon as you lower the opacity to weaken the effect you wash out the whole map. Try with opacity 0.1 and you get an almost white screen.
If you apply opacity to the top layer against a white background, and then multiply the result with the base you get the correct result.
In your example 50% of the top layer gives RGB(178,178,178). Multiply that for the base and you get RGB(139,139,139), which is what Photoshop would give an what you want.
I suppose there is an elegant method to do it in one pass, how to implement it exactly I don't know, I'm not a coder.
Quote from: Maki post_id=12993 time=1520289187 user_id=100
Quote from: orux post_id=12980 time=1520174242 user_id=2
What am I missing?
Uhhhmmm, the goal I guess... :-)
Let's forget the numbers for a moment and start from a qualitative analysis.
When you use "normal" blending with x% opacity in the top layer you actually take x% of information from the top and (100-x)% from the base. This leads to washed out images, or a weak effect. See the picture below, hillshading is on top of a mapsforge map; it starts with full opacity on the left, where you don't even see the map and goes to 0 where you don't see the shading. None of the settings is satisfactory.
The common trick to add hillshading while keeping good contrast and colour is to use the multiply blending mode. I'm referring to the Photoshop implementation of the blending mode, which is the same in every graphic software I used, including cartographic apps like QGIS ot Tilemill. Look at the picture:
Like above, at left the top layer has full opacity, at the right none. Note that the map with every opacity setting the map retains (or gains) contrast, black is always black. The goal it to have the same behaviour. Currently only opacity 1.0 works in OruxMaps, as soon as you lower the opacity to weaken the effect you wash out the whole map. Try with opacity 0.1 and you get an almost white screen.
If you apply opacity to the top layer against a white background, and then multiply the result with the base you get the correct result.
In your example 50% of the top layer gives RGB(178,178,178). Multiply that for the base and you get RGB(139,139,139), which is what Photoshop would give an what you want.
I suppose there is an elegant method to do it in one pass, how to implement it exactly I don't know, I'm not a coder.
Thanks, Maki;
And I am a coder, not an expert in colors. In fact, I'm a bit colorblind, I've never been good working with colors :?
The key was in your comment; in painting the top layer, semitransparent, on a white canvas, before multiplying top / bottom layers.
Solved (I think)
orux
New beta available,
orux
Quote from: OpenSlopeMap post_id=12991 time=1520269521 user_id=7348
Hi Orux,
as a member of the free project "OpenSlopeMap.org" I would like to draw your attention to the WMTS service at www.openslopemap.org:
http://wmts.openslopemap.org/wmts?
We at OpenSlopeMap. org would be happy if it could also be permanently recorded and referenced in Oruxmaps.
Thank you very much,
Peter from OpenSlopeMap.org
Thanks;
The next version supports WMTS maps,
I will add a collection in that version, adding your maps,
orux
Quote from: orux post_id=12601 time=1512658338 user_id=2
:beta12
-->added zoom level settings in DEM based maps
Thank you very much, works great for mapsforge hillshading. This way I can limit now the uglier hillshading in the higher levels (where it isn't really necessary) and keep it activated all the time! Maybe you should note in the mapsforge hillshading options that the DEM based maps settings also apply there.
The problem with mapsforge maps in composite maps with wrong tile size remains (and also the very slow complex algorithm on my phone, but I can live with the old now).
Best regards,
Tobias
Many thanks from my side, too, Orux. Great Work!
Now the mapsforge hillshading is great and the multimaps with mbtiles work again, even my older multimaps (with former betas) are visible like before.
And the best: the center map dialogue is also working.
After trying beta 12:
1) Measure tool seems perfect
2) Multiply seems great too, even with multiple layers (basemap, hillshading, slopes)
3) When you have a mapsforge in a multimap you can't tweak the theme, but you really should be able to do it otherwise it'a a pain to manage
4) if you forget to give a name to the multimap you see an error message and you have to start from scratch. Rather user-hostile, if you ask me...
5) ditto if the name is already used
6) setting opacity with a slider would be so much easier and faster than a text field
7) sometimes I see randomly missing tiles. Also tile seams are still visible, even if with the new method it's much better
8) while it's not really slow for me (strange as I have old devices) DEM rendering is not really fast either. I see children playing 3D games on their phones so I was wondering if the app couldn't use OpenGL acceleration, at least for shading
9) I've seen oddities like this

(//%3C/s%3E%3CLINK_TEXT%20text=%22https://farm5.staticflickr.com/4782/268%20...%2021b9_z.jpg%22%3Ehttps://farm5.staticflickr.com/4782/26842334238_a29bb121b9_z.jpg%3C/LINK_TEXT%3E%3Ce%3E) (//https)Screenshot_2018-02-25-09-48-01 (//https) by Maki (//https), su Flickr
or this

(//%3C/s%3E%3CLINK_TEXT%20text=%22https://farm5.staticflickr.com/4780/389%20...%20d801_z.jpg%22%3Ehttps://farm5.staticflickr.com/4780/38903782240_016b57d801_z.jpg%3C/LINK_TEXT%3E%3Ce%3E) (//https)Screenshot_2018-03-08-22-47-45 (//https) by Maki (//https), su Flickr
(clearing caches solved the issue but IMHO it's a bit inaccessible for the average user)
10) Overall I find managing the multimaps quite hard. If you are willing to evaluate (and of course no obligation to accept) it I'd have a proposal to rework the interface in a simpler and more effective way.
11) Ten points are enough ;-)
Thanks, Maki
Quote from: Maki post_id=13013 time=1520625253 user_id=100
After trying beta 12:
1) Measure tool seems perfect
2) Multiply seems great too, even with multiple layers (basemap, hillshading, slopes)
3) When you have a mapsforge in a multimap you can't tweak the theme, but you really should be able to do it otherwise it'a a pain to manage
4) if you forget to give a name to the multimap you see an error message and you have to start from scratch. Rather user-hostile, if you ask me...
5) ditto if the name is already used
6) setting opacity with a slider would be so much easier and faster than a text field
You are right, and it is easy to improve.
Quote from: Maki post_id=13013 time=1520625253 user_id=100
7) sometimes I see randomly missing tiles. Also tile seams are still visible, even if with the new method it's much better
8) while it's not really slow for me (strange as I have old devices) DEM rendering is not really fast either. I see children playing 3D games on their phones so I was wondering if the app couldn't use OpenGL acceleration, at least for shading
I have in mind gl 2.0 for some time, but at the moment I have not had the opportunity to work with its API
Quote from: Maki post_id=13013 time=1520625253 user_id=100
9) I've seen oddities like this
(clearing caches solved the issue but IMHO it's a bit inaccessible for the average user)
I can not reproduce that problem.
do you have the same artifacts always in the same tiles (after clean the cache)? shadow/relief maps are correct at the same point?
the missing tiles; when you zoom in/out, are the tiles painted right? If you reload the map, and the tiles are wrong still it is because the tiles are cached wrong, which is bad.
Quote from: Maki post_id=13013 time=1520625253 user_id=100
10) Overall I find managing the multimaps quite hard. If you are willing to evaluate (and of course no obligation to accept) it I'd have a proposal to rework the interface in a simpler and more effective way.
11) Ten points are enough ;-)
Thanks, Maki
Yes; It started as an experiment, for advanced users, but I think now is the time to do it to all users.
orux
New beta version available,
orux
Quote from: "orux"
New beta version available,
orux
Beta 13 no se inicia en mi galaxy s7
Enviado desde mi SM-G935F mediante Tapatalk
Quote from: JCS666 post_id=13039 time=1520802634 user_id=2159
Quote from: "orux"
New beta version available,
orux
Beta 13 no se inicia en mi galaxy s7
Enviado desde mi SM-G935F mediante Tapatalk
Algo no estaba bien; prueba ahora, reinstala el fichero nuevo que he subido.
orux
Quote from: orux post_id=13015 time=1520679317 user_id=2
I can not reproduce that problem.
do you have the same artifacts always in the same tiles (after clean the cache)? shadow/relief maps are correct at the same point?
the missing tiles; when you zoom in/out, are the tiles painted right? If you reload the map, and the tiles are wrong still it is because the tiles are cached wrong, which is bad.
I cannot reproduce either after clearing the cache. It maybe a simple impression, but it seems that it's easy to get this kind of problem after an update, but clearing the caches solves the problem every time.
If memory serves when I have missing tiles it's specific of a zoom level. If I zoom to another level I get the map, if I go back to the previous level tiles are still missing. That's with composite maps (Mapsforge+hillshading and/or slope with the new method), never happened with simple mbtiles maps. I have to say I only tried on the tablet at home, so not much. I'll try to test more and record the findings better.
Quote from: orux post_id=13015 time=1520679317 user_id=2
Quote from: Maki post_id=13013 time=1520625253 user_id=100
10) Overall I find managing the multimaps quite hard. If you are willing to evaluate (and of course no obligation to accept) it I'd have a proposal to rework the interface in a simpler and more effective way.
Yes; It started as an experiment, for advanced users, but I think now is the time to do it to all users.
Well, for starters one should be able to edit the multimap. As it it is now you can only delete and recreate. Looks easy enough, but the problem is that unless you took notes you can't really tell what parameters you used maybe some weeks ago.
I think the map creation/editing screen could use the same pattern most image editors use, showing a box for each layer where the user can access any configuration parameter directly. Layers can be ordered with drag and drop.
Each box should contain at the top common elements regardless of the map type:
- map name (pop-up menu to choose)
- opacity slider
- blend mode (normal, multiply, maybe others, like difference)
- colour filters (for example greyscale)
- min-max zoom
Then there should be map-format specific tweaks, when appropriate.
For Mapsforge:
- theme choice (use general preferences / choose a specific one)
- hillshading (follow general preferences, force OruxMaps, force Mapsforge, force off)
For slope
- colour scheme (IGN France, IGN Spain, SwissGeo, DAV, others...)
It could probably be interesting to have a tweak for the canvas colour too. Someone building a night map could find useful set it to a dark colour. Not essential.
You start with one layer, then there is a "+" button to add others, and a "x" button to remove an existing layer.
Composite map name, please on top of the screen, it's more logic and when you edit it the keyboard doesn't get in the way.
I think everything is mostly self explaining, but I'd like to expand some concepts.
Building a slope map that has some readability is a challenge, especially on an handheld device. In my experience having a neutral background is necessary. Neutral means greyscale an free of distracting elements. If you put colours on top of other colours you just get a visual mess. Icons and, especially, landuse patterns are bad too. That's why I think we need the ability to override general mapsforge settings, and the ability to render colour maps greyscale. I think Android offers easy to use colour manipulation libraries, the quick and dirty way to do greyscale is to set saturation to 0. Channel mixers are a more advanced and powerful way but maybe too complex to manage in terms of user interface. Personally I think that a basic greyscale filter and maybe contrast/lightness correction would be enough. One can always add other options later.
Another reason to implement mapsforge override is the ability to put an old scanned map (with obsolete paths but good terrain drawing on the bottom and then paint OSM data on top. Again you need to suppress most elements in the mapsforge map. If you need to do it using the general preferences it gets hard to switch from a pure Mapsforge map to the composite one, since you need to tweak the theme each time. If you want to do some tests, in Tiramisu I had already implemented a transparent background and the ability to hide all terrain drawing. Here an example:

(//%3C/s%3E%3CURL%20url=%22https://tartamillo.files.wordpress.com/2015/06/screenshot_2015-06-14-20-56-31.png?w=700&h=&crop=1%22%3E%3CLINK_TEXT%20text=%22https://tartamillo.files.wordpress.com/%20...%20&h=&crop=1%22%3Ehttps://tartamillo.files.wordpress.com/2015/06/screenshot_2015-06-14-20-56-31.png?w=700&h=&crop=1%3C/LINK_TEXT%3E%3C/URL%3E%3Ce%3E)
There is also the problem of hillshading because you can activate two different options in the Mapsforge options, plus you can burn-in the special DEM-based map or get pre-rendered mbtiles, so it easily gets confusing. One may want to use the Mapsforge rendering for normal MF maps, but turn it off for a specific multimap. That's why I think there should be a specific option for that layer.
I hope I didn't forget anything and that everything is clear.
Thanks again,
Maki
Quote
Well, for starters one should be able to edit the multimap. As it it is now you can only delete and recreate. Looks easy enough, but the problem is that unless you took notes you can't really tell what parameters you used maybe some weeks ago.
I think the map creation/editing screen could use the same pattern most image editors use, showing a box for each layer where the user can access any configuration parameter directly. Layers can be ordered with drag and drop
+1
Maki has always good ideas
Muy buenas Orux y compañía!
En la beta 13, al iniciar el Ant+, me pide seleccionar tipo de sensor a conectar aunque tengo tildado para que conecte automáticamente los sensores ya registrados.
Saludos.
Quote from: "Josean"
Muy buenas Orux y compañía!
En la beta 13, al iniciar el Ant+, me pide seleccionar tipo de sensor a conectar aunque tengo tildado para que conecte automáticamente los sensores ya registrados.
Saludos.
+1
Enviado desde mi TA-1004 mediante Tapatalk
Quote
En la beta 13, al iniciar el Ant+, me pide seleccionar tipo de sensor a conectar aunque tengo tildado para que conecte automáticamente los sensores ya registrados.
+1
Quote
En la beta 13, al iniciar el Ant+, me pide seleccionar tipo de sensor a conectar aunque tengo tildado para que conecte automáticamente los sensores ya registrados.
+1
at least the checkboxes should be set like the last time.
Quote from: 6745th@web.de post_id=13077 time=1521220406 user_id=1925
Quote
En la beta 13, al iniciar el Ant+, me pide seleccionar tipo de sensor a conectar aunque tengo tildado para que conecte automáticamente los sensores ya registrados.
+1
at least the checkboxes should be set like the last time.
Updated beta version,
there was a bug with ANT+.
orux
Quote from: Uli post_id=12633 time=1513611706 user_id=63
The pressure indication of my VC601 BLE TPMS is shown now perfectly on the
Oruxmaps screen.
Hi Uli,
After seeing the new settings in Oruxmaps and then your post, I just bought myself these sensors. At first glance they look like having good quality.
Now I have two questions - can you help me there: (The user manual does not help)
1. Can the batteries be exchanged, or does one have to re-buy sensors every 3-5 years? The user manual says nothing about that, and I can see no obvious way how to replace them. I could actually live with that but I wonder why the vendor is silent about this.
2. Can I test them for functionality before inserting them into the tires? I need to be sure that the distances are no problem with my motor home. I removed the inner cap and pressed on the movable pin within to simulate pressure change but my smartphone (Galaxy S7) did not find any bluetooth devices.
Wolfgang
Muy buenas!
En la última beta (16) que probé ayer por primera vez me he encontrado una anomalía que no me había ocurrido hasta ahora y que tratando de reproducir en la versión donate no encuentro. Esta anomalía tampoco la reproduzco todo el rato. Cuando sucede es la primera vez que activo el gps y es que cuando fija los satélites y pita el teléfono, observo como en el Cuadro de mandos, en el parámetro de precisión gps veo como el parámetro primero de error de metros fluctuá a una velocidad excesiva (5-10-5-10 p.ej) y no veo tal oscilación en el número de satélites. Con esta anomalía me ocurre que salgo a correr y en unos 200m ya me esta cantando el primer km. El error no desaparece hasta que no desactivo y activo nuevamente el gps en Oruxmaps. Esto me ocurrió ayer por primera vez y nuevamente hoy. Esta mañana sin embargo lo he probado y ha funcionado de manera correcta. Hoy, después de venir de correr, he conseguido reproducirlo y grabarlo en video al pie de una ventana y teniendo partida la pantalla con GPS Status en la otra ventana para comparar.
El teléfono es un BQ M5 actualizado a la versión 7.1.2, que casualmente ha tenido una nueva actualización de esa misma versión esta semana, pero que hasta ahora ha funcionado de manera correcta. En la configuración del gps tengo ya desde hace años Tiempo mínimo en 0seg. Distancia mínima en 5m. y GPS mínima precisión en 20m.
En los tracks de esta anomalía se observa que yendo en un único sentido graba un recorrido que va hacia delante y hacia atrás.
Te dejo un link donde hay un video comparando Oruxmaps con GPS Status en pantalla partida y los tracks de ayer y hoy con la anomalía.
Saludos.
https://drive.google.com/drive/folders/1XGK99zsLVnDFcrrjgcZaVHA0gzORLSvI?usp=sharing
Quote from: Josean post_id=13103 time=1521838941 user_id=1497
Muy buenas!
En la última beta (16) que probé ayer por primera vez me he encontrado una anomalía que no me había ocurrido hasta ahora y que tratando de reproducir en la versión donate no encuentro. Esta anomalía tampoco la reproduzco todo el rato. Cuando sucede es la primera vez que activo el gps y es que cuando fija los satélites y pita el teléfono, observo como en el Cuadro de mandos, en el parámetro de precisión gps veo como el parámetro primero de error de metros fluctuá a una velocidad excesiva (5-10-5-10 p.ej) y no veo tal oscilación en el número de satélites. Con esta anomalía me ocurre que salgo a correr y en unos 200m ya me esta cantando el primer km. El error no desaparece hasta que no desactivo y activo nuevamente el gps en Oruxmaps. Esto me ocurrió ayer por primera vez y nuevamente hoy. Esta mañana sin embargo lo he probado y ha funcionado de manera correcta. Hoy, después de venir de correr, he conseguido reproducirlo y grabarlo en video al pie de una ventana y teniendo partida la pantalla con GPS Status en la otra ventana para comparar.
El teléfono es un BQ M5 actualizado a la versión 7.1.2, que casualmente ha tenido una nueva actualización de esa misma versión esta semana, pero que hasta ahora ha funcionado de manera correcta. En la configuración del gps tengo ya desde hace años Tiempo mínimo en 0seg. Distancia mínima en 5m. y GPS mínima precisión en 20m.
En los tracks de esta anomalía se observa que yendo en un único sentido graba un recorrido que va hacia delante y hacia atrás.
Te dejo un link donde hay un video comparando Oruxmaps con GPS Status en pantalla partida y los tracks de ayer y hoy con la anomalía.
Saludos.
https://drive.google.com/drive/folders/1XGK99zsLVnDFcrrjgcZaVHA0gzORLSvI?usp=sharing
Buenas!
En esa versión incorporo un nuevo proveedor de localizaciones, que utiliza los servicios de google, pero que solo se debería activar si has seleccionado configuración-->sensores-->GPS-->PROVEEDOR LOCALIZACIONES FUSIONADO.
Si lo tienes seleccionado, es posible que el tlf esté usando dos fuentes de localización, por ejemplo GPS y de antenas wifi, u otros. El problema en este caso es que la app no sabe si vienen o no del GPS, android no se lo dice a la app. Lo extraño es que estos datos indiquen velocidad, que es el criterio que usa la app para 'deducir' si vienen del GPS.
¿Tienes ese ajuste seleccionado?
orux
Hola!
No tengo nada tildado. Posteriormente al fallo probe a activar el nuevo proveedor de localización para ver que pasaba y en el parámetro de precisión del GPS, a pesar de pitar el teléfono al obtener la localización, dicho parámetro no mostraba ningún valor. Y lo volví a dejar destildado.
Quote from: Josean post_id=13106 time=1521901257 user_id=1497
Hola!
No tengo nada tildado. Posteriormente al fallo probe a activar el nuevo proveedor de localización para ver que pasaba y en el parámetro de precisión del GPS, a pesar de pitar el teléfono al obtener la localización, dicho parámetro no mostraba ningún valor. Y lo volví a dejar destildado.
Algo se ha quedao 'enganchao', me da que se han quedado ambos sistemas dando datos, por eso tienes ese problema, en los gpx veo dos datos consecutivos de posicionamiento, en el mismo segundo, con valores de altura muy diferentes. Prueba a forzar el cierre de la app. Deja ese ajuste sin seleccionar.
Ese proveedor no proporciona dato de nº de satélites, pero sí debe dar valor de precisión.
orux
Hi Orux,
I tested the new version and the composite maps (mapsforge map + hillshading). Works fine and fast on my Nexus 4, even with complex algorithm and very high resolution.
Unfortunately, I cannot add an OTRK map to the composite map (like the world maps from openandromaps.org), they simply do not show up in the map selection list.
What I want in the end is a composite map, where I have the following maps in: World (OTRK, zoom 0-9), Local map (Mapsforge, zoom 10-21), hillshading (zoom 10-16). Is that somehow possible?
Thanks and best wishes
Bernd
No more 7.2.6betaXX versions.
I have released version 7.2.10. It is being difficult to avoid certain problems, due to the fragmentation of android, the new requirements for apps to work in the background, and the different behavior, depending on the manufacturer, of energy saving management.
Let's see if I get a stable version, it's being a nightmare.
orux
Quote from: orux post_id=13120 time=1522092847 user_id=2
No more 7.2.6betaXX versions.
I have released version 7.2.10. It is being difficult to avoid certain problems, due to the fragmentation of android, the new requirements for apps to work in the background, and the different behavior, depending on the manufacturer, of energy saving management.
Let's see if I get a stable version, it's being a nightmare.
orux
Hi Orux!
Yesterday I downloaded the new version. I think there is a typo at the end of the onlinemapsources.xml file:
<onlinemapsource u
I Take this opportunity to ask you if in the presence of customonlinemaps/onlinemapsources.xml, the app ignores the original onlinemapsources.xml file, or if in the custom file I have to insert only the personal maps not present in the original file.
Thank You.
Quote from: orux post_id=13120 time=1522092847 user_id=2
No more 7.2.6betaXX versions.
I have released version 7.2.10.
orux
i have only 7.2.7 donate from play store...
happy day.
Quote from: 6745th@web.de post_id=13129 time=1522257026 user_id=1925
Quote from: orux post_id=13120 time=1522092847 user_id=2
No more 7.2.6betaXX versions.
I have released version 7.2.10.
orux
i have only 7.2.7 donate from play store...
happy day.
Same here, still no 7.2.10 donate.
Quote from: eartrumpet post_id=13132 time=1522309085 user_id=518
Quote from: 6745th@web.de post_id=13129 time=1522257026 user_id=1925
Quote from: orux post_id=13120 time=1522092847 user_id=2
No more 7.2.6betaXX versions.
I have released version 7.2.10.
orux
i have only 7.2.7 donate from play store...
happy day.
Same here, still no 7.2.10 donate.
Hello!
Now the launch is progressive. It can take 2-4 days.
orux
Quote from: Giox040 post_id=13127 time=1522221726 user_id=4006
Quote from: orux post_id=13120 time=1522092847 user_id=2
No more 7.2.6betaXX versions.
I have released version 7.2.10. It is being difficult to avoid certain problems, due to the fragmentation of android, the new requirements for apps to work in the background, and the different behavior, depending on the manufacturer, of energy saving management.
Let's see if I get a stable version, it's being a nightmare.
orux
Hi Orux!
Yesterday I downloaded the new version. I think there is a typo at the end of the onlinemapsources.xml file:
<onlinemapsource u
I Take this opportunity to ask you if in the presence of customonlinemaps/onlinemapsources.xml, the app ignores the original onlinemapsources.xml file, or if in the custom file I have to insert only the personal maps not present in the original file.
Thank You.
I think the onlinemapsources.xml is right, check if you have edited it accidentally. Remove the file, then restart the app. A new file should be created.
The app parses both xml files, the default map list, and your customized map list.
orux
Quote from: orux post_id=13107 time=1521901903 user_id=2
Quote from: Josean post_id=13106 time=1521901257 user_id=1497
Hola!
No tengo nada tildado. Posteriormente al fallo probe a activar el nuevo proveedor de localización para ver que pasaba y en el parámetro de precisión del GPS, a pesar de pitar el teléfono al obtener la localización, dicho parámetro no mostraba ningún valor. Y lo volví a dejar destildado.
Algo se ha quedao 'enganchao', me da que se han quedado ambos sistemas dando datos, por eso tienes ese problema, en los gpx veo dos datos consecutivos de posicionamiento, en el mismo segundo, con valores de altura muy diferentes. Prueba a forzar el cierre de la app. Deja ese ajuste sin seleccionar.
Ese proveedor no proporciona dato de nº de satélites, pero sí debe dar valor de precisión.
orux
Muy buenas!
Orux, supongo que en la última versión de la de Donar esta corregido el tema del proveedor de localización? Yo desde luego he tratado de reproducir la anomalía y no lo consigo.
Observo ahora que cuando activo el GPS en el parametro de precisión del GPS inicia con unos datos en rojo de 1000(--)m, que posteriormente cambia a 1000(0)m para pasar luego a p.ej 10(0)m, 10(10)m y luego, en ocasiones, en esos primeros 5 a 10 seg. que le cuesta estabilizar la posición volver a dar algún 1000(xx)m. Pero ya te digo que desde luego no observo la anomalía que te comente en la beta. A ver si tengo un rato y la puedo probar saliendo a correr y a ver si funciona igual de bien que en lo que he probado hasta ahora simplemente activando y desactivando el GPS.
Saludos.
Hello;
a new beta version here: http://oruxmaps.com/foro/viewtopic.php?f=4&t=4894
orux