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Messages - noisyriver

#1
GENERAL / Re: Relief/Hillshading
July 07, 2016, 10:44:32 AM
Ok, I tried the hillshade/relief via Maperitive and mbtiles but this is no alternative so far. I was able to make hillshade map for whole Switzerland which is only 300 MB (by setting resolution to 1) but this map is really slowwwww. Smaller maps are better but still slow and no option for me. I don't understand why it is that slow because sqlite maps  work really fast even with more than 1 GB size.



So my first question stays or I could change it a little:



It would be really nice to have a usable hillshading, either via .hgt without kinks or a much faster .mbtiles rendering.
#2
GENERAL / Re: Relief/Hillshading
July 04, 2016, 09:31:59 AM
Quote from: "eartrumpet"
Quote from: "noisyriver"
Quote from: "eartrumpet"+1

I use composite maps of mapsforge maps and hillshading (generated with maperative) at the moment, but this is less flexible.


Is there a tutorial to do this somewhere?

I don't know.



For Maperative, check the documentation:

http://maperitive.net/docs/default.html">http://maperitive.net/docs/default.html

It's important that the area can't be too large as OruxMaps has some problems then. After selecting the the area via geometry bounds in Maperative, I use these commands, for documentation of these see above:


set-dem-source name=VF.Alps
(which DEM files to use)


generate-relief-igor intensity=1.0
(sometimes higher intensity, depends on the region - more mountains, less intensity)


generate-mbtiles minzoom=12 maxzoom=15 resolution=2 bitmap-type=jpg file=D:hillshade.mbtiles
(also zoom min-max depending on the size of the region, resolution=2 for 512px tiles as OruxMaps uses the same size for mapsforge maps).





Then try page 19 of the OruxMaps manual for composite maps (those work now offline, too), I'm using multiply effect so transparency setting is irrelevant.


Thank you, I will try this. What does it mean, the geometry can't be too large? Is it 10 km x 10 km, 100 km x 100 km or rather 1000 km x 1000 km?
#3
GENERAL / Re: Relief/Hillshading
July 01, 2016, 10:46:30 AM
Quote from: "eartrumpet"+1

I use composite maps of mapsforge maps and hillshading (generated with maperative) at the moment, but this is less flexible.


Is there a tutorial to do this somewhere?
#4
GENERAL / Re: Relief/Hillshading
July 01, 2016, 10:38:42 AM
I would be happy if it would be without seems to zoom 16 or 17 and than hillshading would be turned off completely. This is what Locus was doing for example in ealier versions. But Locus has a higher battery consumption and I also love the Orux interface more... If only those seems wouldn't be there.
#5
GENERAL / Relief/Hillshading
June 28, 2016, 01:39:11 PM
Hello,



my relief/hillshading looks like http://rauschenbach.com.de/public/Screenshot_20160628-130015.png">this.



- It's ok with Zoomlevel 14 and smaller, 15 is acceptable but 16 and more is not nice.

- I use the standard .hgt files from viewfinderpanoramas

- No matter which relief resolution I select, it's always more or less the same



Other apps look like http://rauschenbach.com.de/public/Screenshot_20160628-133036.png">this. So I think it's not the data. Have I done something else wrong? Is there any chance for an improvement?





Thanks a lot.





The screenshot from Orux:



http://rauschenbach.com.de/public/Screenshot_20160628-130015.png">